Level Design Intern
Worked as a Level design intern, contributing to various aspects of game development including level design, set dressing, staging and user experience of important scenes.
Brainstorming Ideas with other Level Designer in Miro and starting with top-down maps and first blockouts to visualize ideas

refinin g and expanding Blockout and Terrain for first internal Playtests

Simple set dressing and building first Version of the Level Area, after replacing the Blockout

iterating the Level based on new playtestfeedback and changes in vision and level staging

playtesting and improving Level boundaries based on Q&A feedback

further set dressing and planning Level sequences with game director to fit narrative and world building

For Enviroment and Set dressing we used a lot of asset packs. This allowed us to use PLA (Packed Level Actors) to quickly and easily create new assets. Many of these assets were also made into destructible objects to make the environment more interactive.

Some of these werde used as generic or unique POIs (points of interest)

Many PLAs were created on a small scale, or were generic enough to be used multiple times. This approach allowed us to build a library of game-specific assets.




