Level Design Intern
Worked as a Level design intern, contributing to various aspects of game development including level design, set dressing, staging and user experience of important scenes.
Starting with top-down maps and first blockouts to visualize ideas
Set dressing and building first Version of the Level Area
refinig Blockout and Terrain
iterating the Level
playtesting and improving Level boundaries
further set dressing and planning Level sequences
showcase Images at the end of the Internship