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Lost Legions

Level Design Intern

Internship Overview

Worked as a Level design intern, contributing to various aspects of game development including level design, set dressing, staging and user experience of important scenes.



Company: Tarock Interactive
Duration: 10 Weeks
Team Size: 10 (5 interns)
Focus Area: Level Design, Set Dressing

Internship Workflow

Design and workflow of Roman Camp

Brainstorming Ideas with other Level Designer in Miro and starting with top-down maps and first blockouts to visualize ideas

Lost Legions design and workflow of roman camp

refinin g and expanding Blockout and Terrain for first internal Playtests

Lost Legions workflow

Simple set dressing and building first Version of the Level Area, after replacing the Blockout

Lost Legions workflow

iterating the Level based on new playtestfeedback and changes in vision and level staging

Lost Legions workflow

playtesting and improving Level boundaries based on Q&A feedback

Lost Legions workflow

further set dressing and planning Level sequences with game director to fit narrative and world building

Lost Legions workflow

Packed Level Actor and Destructable Meshes

For Enviroment and Set dressing we used a lot of asset packs. This allowed us to use PLA (Packed Level Actors) to quickly and easily create new assets. Many of these assets were also made into destructible objects to make the environment more interactive.

Lost Legions packed level actor and destructable meshes

Some of these werde used as generic or unique POIs (points of interest)

Lost Legions workflow

Many PLAs were created on a small scale, or were generic enough to be used multiple times. This approach allowed us to build a library of game-specific assets.

Lost Legions workflow

Key Responsibilities

Set Dressing

  • Design and build generic set pieces
  • Design and build unique POIs
  • Contribute and create environmental vision

Level Design

  • Created level blockouts and prototypes
  • work with and customize Enemy AI
  • Participated in playtesting and iteration cycles

Skills Developed

Technical Skills

  • Game Engine Proficiency
  • Designing based on Narrative first
  • Set Dressing
  • improving Level Design

Soft Skills

  • Team Collaboration
  • Communication
  • Problem Solving
  • Time Management

Industry Knowledge

  • Development Workflows
  • Industry Standards
  • Best Practices
  • Professional Tools

Screenshots

Lost Legions screenshot 1
Lost Legions screenshot 2
Lost Legions screenshot 3
Lost Legions screenshot 4