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Frogoth

Level and Game Designer

Project Overview

Frogoth is a movement-focused 2D platformer. Play as a magical frog exploring a dark, gloomy city. Outsmart enemies by using movement to draw shapes to defeat them.



Genre: 2D Platformer
Engine: Godot
Tools Used: Godot, Google Suite, Krita, Miro, Trello, Audacity, HG turtoise
Team Size: 7
Duration: 10 Weeks
Platform: PC, HTML5
Release: March 07, 2024
Player: 1
Type: Student Project (1. Semester)

Development Workflow

Design Process

Paper prototypes were created for the level design to get a feel for the scale, and to help with brainstorming and trying out different ideas.

Frogoth design process

Development Workflow

Tile maps were used during the implementation process to enable the flexible and rapid construction of levels. This reduced the amount of environmental artwork required and enabled us to respond quickly to player feedback.

Frogoth development workflow

Responsibilities

Game and Level Design

  • Designing Gameplay mechanics around a fixed reference
  • refining Player Movement and building Levels to support it
  • organizing Playtest and implementing feedback

SFX and Production

  • searching and editing SFX
  • organizing Backlog and Sprints
  • responsable for Milestone presentations

Misc

  • Creating textures and spritesheets for VFX
  • using Godots particle system to create some VFX
  • Set Dressing Levels

Screenshots

Frogoth screenshot 1
Frogoth screenshot 2
Frogoth screenshot 3
Frogoth screenshot 4
Frogoth screenshot 5
Frogoth screenshot 6

Skills

Hard Skills

  • Godot
  • Game & Level Design
  • documentation

Soft Skills

  • Communication
  • Problem solving

Learnings

  • practical Game & Level Design
  • Adaptability
  • Godot experience
  • Teamwork