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Spark's Way Home

Level Designer

Project Overview

Sparks Way Home is a beginner-friendly and charming 3D platformer about a curious lightning bolt that fell from the sky. Explore a peaceful, ancient temple, solve puzzles, and reactivate forgotten mechanisms to guide Spark through a beautiful, atmospheric world—and help him find his way home.



Genre: 3D Platformer
Engine: Unity
Tools Used: Unity + Probuilder, Google Suite, Miro, Trello, Perforce
Team Size: 7
Duration: 10 Weeks
Platform: PC
Release: August 27, 2024
Player: 1
Type: Student Project (2. Semester)

Development Workflow

Pre-production

Building jump-and-run prototypes with simple moving parts for brainstorming and proof-of-fun. This helped to shape the vision and served as a Q&A for the custom level editor tool that our engineer was developing.

Spark's Way Home pre-production

Puzzle Implementation

Trying out different puzzle ideas in an open level area. The focus of this concept was on exploration and discovery, with slight Metroidvania elements.

Spark's Way Home puzzle implementation

Art-Design Workflow

We optimised the workflow for faster and more efficient art implementation after blockout. This reduced the time needed for set dressing.

Spark's Way Home art-design workflow

Killing Ideas

A lot of ideas, concepts and prototypes were created, but we had to cut them out to manage deadlines and focus on our core gameplay and vision.

Spark's Way Home killing ideas

Custom Level Editor Tool

Over time, our custom level editor tool has improved, even adding splines to make the level design workflow more flexible and faster.

Spark's Way Home custom level editor tool

Responsibilities

Level Design

  • Level layout and puzzle design
  • building level Blockouts
  • working with custom level editor tools
  • designing and developing cutscene

Set Dressing

  • Set dressing and realizing levels with artists
  • setting and baking lights
  • reworking and fixing collision

Screenshots

Spark's Way Home screenshot 1
Spark's Way Home screenshot 2
Spark's Way Home screenshot 3
Spark's Way Home screenshot 4
Spark's Way Home screenshot 5
Spark's Way Home screenshot 6

Skills

Hard Skills

  • Unity
  • Probuilder
  • Level Design

Soft Skills

  • Conflict resolution
  • Negotiation

Learnings

  • experience in 3D Level Design
  • Adaptability
  • importance of Design first or Art first workflow
  • How to NOT overscope
  • Perforce