Level and Game Designer
Ultranatural is a fast-paced arena shooter set in a cyberpunk world inspired by Blade Runner. Players compete in high-speed, intense battles across neon-lit cityscapes.
Ultranatural's development required a different approach due to its multiplayer nature. We focused on creating balanced, competitive maps that supported various playstyles. The workflow involved extensive playtesting with different player counts, weapon combinations, and skill levels to ensure fair and engaging gameplay across all scenarios.
Creating balanced competitive gameplay required extensive testing and iteration. We developed systems to track player performance and weapon effectiveness, allowing us to fine-tune the game for fair and exciting matches.