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Ultranatural

Level and Game Designer

Ultranatural main screenshot

Project Overview

Ultranatural is a fast-paced arena shooter set in a cyberpunk world inspired by Blade Runner. Players compete in high-speed, intense battles across neon-lit cityscapes.



Genre: Arena FPS, Multiplayer
Engine: Unreal Engine 5
Tools Used: Unreal Engine 5, Google Suite, Krita, Miro, HacknPlan, Audacity, Figma, Unity, Perforce
Team Size: 7
Duration: 10 Weeks
Platform: PC
Release: February 17, 2025 (Itch.io) April 1, 2025 (Steam)
Player: 2 - 32
Type: Student Project (3. Semester)

Responsibilities

Game Design

  • researching and working with references
  • implementing movement and weapon gamefeel and general feedback
  • creating and balacing Game Mechanics

Level Design

  • Creating blockout levels
  • working closely with enviroment and props-artists to bring the vision to life
  • refine and balance the level with playtest feedback

Misc

  • Creating Textures and VFX
  • researching and implementing SFX
  • Set Dressing Levels
  • UI animations

Screenshots

Ultranatural screenshot 1
Ultranatural screenshot 2
Ultranatural screenshot 3
Ultranatural screenshot 4
Ultranatural screenshot 5
Ultranatural screenshot 6

Skills

Hard Skills

  • Unreal Engine 5
  • Unity + Probuilder
  • Level Design
  • Perforce
  • Game Design

Soft Skills

  • Teamwork
  • Communication
  • Collaboration
  • Attention to detail

Learnings

  • Art & Level Design workflow
  • Unreal Engine
  • Multiplayer
  • Player Feedback
  • Steam release