Level and Game Designer
Ultranatural is a fast-paced arena shooter set in a cyberpunk world inspired by Blade Runner. Players compete in high-speed, intense battles across neon-lit cityscapes.
We started by prototyping our ideas and building the core features of our shooter. My focus was on building the vision of our game. I did this with the Art team. I also researched player feedback and game feel. I did this by looking at references and prototyping those features.

In close collaboration with the environment artists, I started building a rough blockout for first playtests, as well as for reference and scaling purposes.

As we didn't have a 2D artist, I had to create and animate some of the HUD UI, especially our custom crosshair and hit feedback. I took on this task because I was also responsible for the sound and music, which I could adjust to fit the UI.

To define the environment more precisely, I collaborated with the environment artists to create overpaints. This helped us to refine our vision and create the environment more efficiently.

With Playtests and more feedback I refined and iterated on the Level Design multiple times to to achieve a well-balanced, visually readable, and enjoyable level suited for fast-paced arena combat.






