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Ultranatural

Level and Game Designer

Ultranatural main screenshot

Project Overview

Ultranatural is a fast-paced arena shooter set in a cyberpunk world inspired by Blade Runner. Players compete in high-speed, intense battles across neon-lit cityscapes.



Genre: Arena FPS, Multiplayer
Engine: Unreal Engine 5
Tools Used: Unreal Engine 5, Google Suite, Krita, Miro, HacknPlan, Audacity, Figma, Unity, Perforce
Team Size: 7
Duration: 10 Weeks
Platform: PC
Release: February 17, 2025 (Itch.io) April 1, 2025 (Steam)
Player: 2 - 32
Type: Student Project (3. Semester)

Development Workflow

Multiplayer Development

Ultranatural's development required a different approach due to its multiplayer nature. We focused on creating balanced, competitive maps that supported various playstyles. The workflow involved extensive playtesting with different player counts, weapon combinations, and skill levels to ensure fair and engaging gameplay across all scenarios.

Ultranatural multiplayer development

Competitive Balance

Creating balanced competitive gameplay required extensive testing and iteration. We developed systems to track player performance and weapon effectiveness, allowing us to fine-tune the game for fair and exciting matches.

Ultranatural competitive balance

Responsibilities

Game Design

  • researching and working with references
  • implementing movement and weapon gamefeel and general feedback
  • creating and balacing Game Mechanics

Level Design

  • Creating blockout levels
  • working closely with enviroment and props-artists to bring the vision to life
  • refine and balance the level with playtest feedback

Misc

  • Creating Textures and VFX
  • researching and implementing SFX
  • Set Dressing Levels
  • UI animations

Screenshots

Ultranatural screenshot 1
Ultranatural screenshot 2
Ultranatural screenshot 3
Ultranatural screenshot 4
Ultranatural screenshot 5
Ultranatural screenshot 6

Skills

Hard Skills

  • Unreal Engine 5
  • Unity + Probuilder
  • Level Design
  • Perforce
  • Game Design

Soft Skills

  • Teamwork
  • Communication
  • Collaboration
  • Attention to detail

Learnings

  • Art & Level Design workflow
  • Unreal Engine
  • Multiplayer
  • Player Feedback
  • Steam release