Moritz Stephan Portfolio
Designing immersive gameplay experiences that captivate and inspire. As a Game and Level Designer, I specialize in crafting dynamic and intuitive levels that drive player engagement, encourage exploration, and create a seamless gameplay flow.
My Internship

Lost Legions
Level Design Intern
Worked as a Level design intern, contributing to various aspects of game development including level design, set dressing, staging and user experience of important scenes.
Company: Tarock Interactive
Duration: 10 Weeks
Team Size: 10 (5 interns)
Focus: Level Design, Set Dressing
My Projects

Frogoth
Level and Game Designer
Frogoth is a movement-focused 2D platformer. Play as a magical frog exploring a dark, gloomy city. Outsmart enemies by using movement to draw shapes to defeat them.

Spark's Way Home
Level Designer
Sparks Way Home is a beginner-friendly and charming 3D platformer about a curious lightning bolt that fell from the sky. Explore a peaceful, ancient temple, solve puzzles, and reactivate forgotten mechanisms to guide Spark through a beautiful, atmospheric world—and help him find his way home.

Ultranatural
Level and Game Designer
Ultranatural is a fast-paced arena shooter set in a cyberpunk world inspired by Blade Runner. Players compete in high-speed, intense battles across neon-lit cityscapes.
About

Game and Level Designer